Adobe Flash Professional CS3 Manuale Utente Pagina 350

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FLASH CS3
User Guide
344
Remove a multiple-choice distractor
1
Select the CheckBox instance to remove, and delete it from the Stage.
2 Select the Multiple Choice component (to the left of the Stage in the quiz template) and display the Component
inspector (Window > Component Inspector).
3 Remove the deleted object’s instance name from the list in the Component inspector.
Configure a True or False interaction
The True or False interaction includes a question text field, two RadioButton components, a control button, and a
feedback text field. There are no other distractor options to configure.
1 If you are not using a quiz template, place the learning interaction on the Stage. If you are using a quiz template,
selecttheframeontheInteractionslayerthatcontainstheTrueorFalseinteraction(Frame7,ifyoudidnotaddor
remove keyframes).
2 Break the movie clip apart (Modify > Break Apart), display the Component inspector, and type the interaction ID
and the question.
3 In the Question box, type the text of the question to ask the user.
4 Select Correct to specify which answer, True or False, is the correct response for the interaction. Change these
responses to Correct or Incorrect by changing the text of the distractors. For example, type
A. Correct and B.
Incorrect in the Distractors boxes.
See also
Configure a Learning Interaction component” on page 330
Set feedback options for a learning interaction
Feedback options control the text that the user sees before and while responding to an interaction.
1 Select the interaction component (to the left of the Stage in the quiz template).
2 If the Component inspector is not already visible, open it from the Property inspector, and click Options.
3 Select Feedback for the interaction to present comments to users before and after they submit a response. Enter a
comment for the following:
For Tries, enter the number of times that a user is given to provide a correct response.
For Initial Feedback, enter the feedback that appears before the user has interacted with the quiz—for example,
Click an object and drag it to the matching object.
For Correct Feedback, enter the feedback that appears if the user’s response is correct—for example, Yes, that
is correct.
ForIncorrectFeedback,enterthefeedbackthatappearsiftheusersresponseisincorrectandtriesissetto1for
example,
No, that is incorrect.
ForAdditionalTries,enterthefeedbackthatappearsiftheusersresponseisincorrectandtriesissettomorethan
1—for example,
No, that is incorrect. Try again.
Note: Because users are allowed one try only for the True or False learning interaction, no Additional Tries field exists
for that interaction.
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