Adobe Flash Professional CS3 Manuale Utente Pagina 282

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Chapter 13: Creating multilanguage text
Adobe® Flash® CS3 Professional provides several features that enhance the work flow for authoring multiple language
Unicode-based applications.
Creating multilanguage text
About multilanguage text
You can include multilanguage text in your document in the following ways:
The Strings panel lets localizers edit strings in a central location in Flash or in external XML files with their
preferred software or translation memory. Flash supports multiline strings in both the Strings panel and the XML
files.
Select which character sets to embed in your applications, which limits the number of character glyphs in your
published SWF file and reduces its size.
Use a Western-style keyboard to create text on the Stage in Chinese, Japanese, and Korean.
If you have Unicode fonts installed on your system, enter text directly into a text field. Because the fonts are not
embedded, your users must also have Unicode fonts.
Other, less common methods of including multilingual text in your Flash documents include the following:
Include an external text file in a dynamic or input text field by using the #include action.
Load external text or XML files into a Flash application at runtime by using the loadVariables or getURL
actions, or the LoadVars or XML objects.
Enter Unicode escape characters in the string value for a dynamic or input text field variable.
Create an embedded font as a symbol in your Library.
For Unicode-encoded text to appear correctly, users must have access to fonts containing the glyphs (characters)
used in that text.
For a sample of multilingual content, see the Flash Samples page at www.adobe.com/go/learn_fl_samples.Download
and decompress the Samples zip file and navigate to the Text\MultilingualContent folder to access the sample.
See also
“Workflow for authoring multilanguage text with the Strings panel” on page 282
Multilanguage text and ActionScript” on page 289
Create multilanguage documents using the #include action” on page 289
“Use ActionScript to load external files” on page 289
Creating multilanguage documents by using text variables” on page 290
“Non-Unicode external files” on page 280
“Embed and share fonts” on page 269
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