
7
EXTENDING FLASH PROFESSIONAL
Introduction
Last updated 5/2/2011
Object Description
actionsPanel object The actionsPanel object represents the currently displayed Actions panel.
BitmapInstance object The BitmapInstance object is a subclass of the Instance object and represents a bitmap in a
frame.
BitmapItem object A BitmapItem object refers to a bitmap in the library of a document. The BitmapItem object is
a subclass of the Item object.
CompiledClipInstance object The CompiledClipInstance object is a subclass of the Instance object.
compilerErrors object The compilerErrors object represents the Compiler Errors panel. It is a property of the flash
object (fl.compilerErrors).
ComponentInstance object The ComponentInstance object is a subclass of the SymbolInstance object and represents a
component in a frame.
componentsPanel object The componentsPanel object, which represents the Components panel, is a property of the
flash object (
fl.componentsPanel).
Contour object A Contour object represents a closed path of half edges on the boundary of a shape.
Document object The Document object represents the Stage.
drawingLayer object The drawingLayer object is accessible from JavaScript as a child of the flash object.
Edge object The Edge object represents an edge of a shape on the Stage.
Element object Everything that appears on the Stage is of the type Element.
Fill object The Fill object contains all the properties of the Fill color setting of the Tools panel or of a
selected shape.
Filter object The Filter object contains all the properties for all filters.
flash object (fl) The flash object represents the Flash application.
FLfile object The FLfile object lets you write Flash extensions that can access, modify, and remove files and
folders on the local file system.
folderItem object The folderItem object is a subclass of the Item object.
fontItem object The fontItem object is a subclass of the Item object.
Frame object The Frame object represents frames in the layer.
HalfEdge object Directed side of the edge of a Shape object.
Instance object The Instance object is a subclass of the Element object.
Item object The Item object is an abstract base class.
Layer object The Layer object represents a layer in the timeline.
library object The library object represents the Library panel.
Math object The Math object is available as a read-only property of the flash object (fl.Math).
Matrix object The Matrix object represents a transformation matrix.
outputPanel object The outputPanel object represents the Output panel, which displays troubleshooting
information such as syntax errors. It is a property of the flash object (
fl.outputPanel).
Oval object The Oval object is a shape that is drawn using the Oval tool. To determine if an item is an Oval
object, use
shape.isOvalObject.
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