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4 PROFESSIONAL
1
® for Windows® and Mac OS
2
Contents
3
Chapter 1: Introduction
23
Saving JSFL files
24
Running scripts
25
New objects
26
New methods and properties
27
Introduction
28
JavaScript API objects
29
The Document object
32
Summary of the DOM structure
33
Sample implementations
35
Sample PolyStar tool
36
Sample Trace Bitmap panel
36
Sample DLL
36
bitmapInstance.getBits()
54
BitmapInstance object
55
Chapter 5: BitmapItem object
58
BitmapItem object
59
compiledClipInstance.accName
65
CompiledClipInstance object
66
compilerErrors.clear()
69
fl.compilerErrors.clear();
69
componentInstance.parameters
71
Method Description
72
Chapter 10: Contour object
74
Contour object
75
Chapter 11: Document object
78
Document object
100
Before After
104
A Stroke object
164
A Fill object
202
Chapter 13: Edge object
203
Edge object
204
Chapter 14: Element object
208
Element object
210
Chapter 15: Fill object
222
Fill object
223
Chapter 16: Filter object
228
Filter object
229
Chapter 17: flash object (fl)
240
Property summary
241
Availability
242
Flash CS3 Professional
242
A Document object
269
• Windows Vista:
275
• Windows XP:
275
• Mac OS X:
276
Chapter 18: FLfile object
281
FLfile.copy()
282
FLfile.createFolder()
283
FLfile.exists()
284
FLfile.getAttributes()
285
FLfile.getCreationDate()
286
FLfile.getCreationDateObj()
286
FLfile.getModificationDate()
287
FLfile object
288
FLfile.getSize()
289
FLfile.listFolder()
289
FLfile.platformPathToURI()
290
FLfile.read()
291
FLfile.remove()
291
FLfile.setAttributes()
292
FLfile.uriToPlatformPath()
294
FLfile.write()
294
Chapter 19: folderItem object
296
Chapter 20: fontItem object
297
Chapter 21: Frame object
300
Frame object
302
See also
312
Chapter 22: HalfEdge object
313
HalfEdge object
314
Description
317
Chapter 23: Instance object
318
instance.libraryItem
319
Chapter 24: Item object
320
Item object
321
Chapter 25: Layer object
328
Layer object
329
Chapter 26: library object
334
Property Description
335
Chapter 27: Math object
347
Math.invertMatrix()
348
Math.pointDistance()
348
Math object
349
Chapter 28: Matrix object
350
Matrix object
351
matrix.ty
353
outputPanel.clear()
354
fl.outputPanel.clear();
354
Chapter 30: Oval object
357
OvalObject.endAngle
358
OvalObject.innerRadius
358
OvalObject.startAngle
359
Chapter 31: Parameter object
360
Parameter object
361
Chapter 32: Path object
365
Path object
366
Chapter 33: presetItem object
371
• No item is selected
384
Chapter 35: Rectangle object
386
RectangleObject.lockFlag
387
Rectangle object
388
Chapter 36: Screen object
389
Screen object
390
ScreenOutline object
399
Chapter 38: Shape object
406
Shape object
407
Chapter 39: SoundItem object
414
SoundItem object
416
Chapter 40: Stroke object
422
Stroke object
424
Chapter 41: swfPanel object
436
• Center aligned
437
SymbolInstance object
442
Chapter 43: SymbolItem object
452
SymbolItem object
453
Chapter 44: Text object
458
text.accName
459
Text object
460
Chapter 45: TextAttrs object
474
TextAttrs object
475
Chapter 46: TextRun object
483
Output panel:
484
Chapter 47: Timeline object
485
Timeline object
487
Chapter 48: ToolObj object
513
ToolObj object
515
Chapter 49: Tools object
522
Tools object
523
Flash MX 2004
528
Chapter 50: Vertex object
529
Vertex object
530
Chapter 51: VideoItem object
532
VideoItem object
533
Chapter 52: XMLUI object
536
XMLUI object
537
About extensibility
544
Integrating C functions
544
C-Level Extensibility
545
Sample DLL implementation
548
Data types
549
The C-level API
550
JSBool JS_DefineFunction()
551
JSBool JS_ValueToInteger()
552
JSBool JS_ValueToDouble()
552
JSBool JS_ValueToBoolean()
553
JSBool JS_ValueToObject()
553
JSBool JS_StringToValue()
554
JSBool JS_DoubleToValue()
554
JSVal JS_BooleanToValue()
555
JSVal JS_BytesToValue()
555
JSVal JS_IntegerToValue()
555
JSVal JS_ObjectToValue()
556
JSObject *JS_NewArrayObject()
556
JSBool JS_GetElement()
557
JSBool JS_SetElement()
558
JSBool JS_ExecuteScript()
558
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