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Chapter 12: drawingLayer object
Availability
Flash MX 2004.
Description
The drawingLayer object is accessible from JavaScript as a child of the flash object. The drawingLayer object is used
for extensible tools when the user wants to temporarily draw while dragging—for example, when creating a selection
marquee. You should call
drawingLayer.beginFrame() before you call any other drawingLayer methods.
Method summary
The following methods are available for the drawingLayer object:
drawingLayer.beginDraw()
Availability
Flash MX 2004.
Usage
drawingLayer.beginDraw([persistentDraw])
Method Description
drawingLayer.beginDraw() Puts Flash in drawing mode.
drawingLayer.beginFrame() Erases what was previously drawn using the drawingLayer and prepares for more
drawing commands.
drawingLayer.cubicCurveTo() Draws a cubic curve from the current pen location using the parameters as the
coordinates of the cubic segment.
drawingLayer.curveTo() Draws a quadratic curve segment starting at the current drawing position and
ending at a specified point.
drawingLayer.drawPath() Draws the specified path.
drawingLayer.endDraw() Exits drawing mode.
drawingLayer.endFrame() Signals the end of a group of drawing commands.
drawingLayer.lineTo() Draws a line from the current drawing position to the point (x,y).
drawingLayer.moveTo() Sets the current drawing position.
drawingLayer.newPath() Returns a new Path object.
drawingLayer.setColor() Sets the color of subsequently drawn data.
drawingLayer.setFill() Applies the specified fill to the drawing layer.
drawingLayer.setStroke() Applies the specified stroke to the drawing layer.
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